Finding GeminiWoods #2

Making Of / 21 September 2023


In the second of our blogs I realised that the weightmaps I'm using could be improved. So spent most of the session inside Houdini playing with Heightmaps..

Towards the end of the session I matched the heightmap up with a real map to help identify the locations a bit more accurately. As of a couple of years ago, you couldn't overlay such a map in Unreal. Not surprising as this would involve rubber sheeting the map over a 3d landscape but we can dream :)

We DO however have Cesium for Unreal which I've spent a lot of time with over the last 3 years. I'd like to see how my landscape sits over the Cesium tiles I expect it will fit 90%, but they haven't yet released the plugin for UE5.3. When they do we'll be covering it.

Another plugin we're waiting for is the Nvidia DLSS3 for UE5.3 as of today still not ready.