The Roots of GeminiWoods

Making Of / 20 September 2023

GeminiWoods started for me during lockdown when i found myself so bored that I was playing a computer game called Eurofishing. That's not a criticism of games and certainly not a criticism of the fishing simulation that inspired me to start building a virtual world inside the gaming engine Unreal Engine by Epic.


I found the landscape very immersive and helped save what sanity i had left, during a time when we could not leave the house for any extended time.

When we could go out, I visited a local woodland that came to mean so much to me, and I have photographed it over the years and shared them on Instagram and Facebook. I called them GeminiWoods because one day i wanted to recreate something of their beauty in a virtual environment as Dovetail had on their fishing game.

Unreal Engine is huge, and it has taken a long time and lots of experimentation to get where I am with it now. It will take many more years of learning before I know as much as I would like to know. It progresses and improves so quickly.


This is the first of my Development blogs. Its not supposed to be professional standard, but will i hope be instructional for some, and just nice to look at for others. I hope that people will come and chat to me while I work :)

This is one of my favourite lakes that I am trying to model